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MINECRAFT

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Minecraft is a game about breaking and placing blocks. At first, people built structures to protect against nocturnal monsters, but as the game grew players worked together to create wonderful, imaginative things.
It can also be about adventuring with friends or watching the sun rise over a blocky ocean. It’s pretty. Brave players battle terrible things in The Nether, which is more scary than pretty. You can also visit a land of mushrooms if it sounds more like your cup of tea (https://minecraft.net/).


Minecraft is een computerspel uit 2011. Hierbij kan men in een uitgestrekt gebied kubusvormige objecten plaatsen op een rooster. Het spel bouwt automatisch een omgeving, met grondstoffen, tegenstanders, dieren, tunnelsystemen, bergformaties en meren. De speler heeft een eigen avatar, waarmee hij de omgeving actief kan aanpassen.
Het spel kan op een server, met een LAN-verbinding of offline worden gespeeld; in het laatste geval door het (tegen betaling) te downloaden van de officiële website van Minecraft. De betaalde versie is inmiddels al meer dan 20 miljoen keer verkocht.
Minecraft is een sandboxspel geschreven in Java en het werd aanvankelijk ontwikkeld door de Zweed Markus Persson (alias Notch) en tegenwoordig door het door hem opgerichte bedrijf, Mojang AB. De officiële versie is in Nederland uitgekomen op 18 november 2011. Het werd gepresenteerd tijdens een conventie voor Minecraftspelers, genaamd MineCon 2011 (https://nl.wikipedia.org/wiki/Minecraft).

Minecraft was originally created by Markus Persson, who you might know as Notch. On November 19th, 2011, Jens Bergensten, who you might know as Jeb, took over creative control so Markus could concentrate on new things.
Thanks to Minecraft’s success, Markus formed his own company in 2009. Mojang AB currently has two titles in development. Scrolls and Markus’ newest project, 0x10c, are both getting cooked up. Mojang AB is also publishing Oxeye Studio’s latest game, Cobalt (https://minecraft.net/game).

Minecraft is een zogenaamd openwereldspel, waarbij de speler vrij rond kan lopen door een virtuele wereld, zonder een vooraf vastgesteld doel. Het belangrijkste kenmerk van het spel is het reizen door en ontdekken van grotten en kerkers en het bouwen van gebouwen en voorzieningen. De speler kan grondstoffen delven, deze tot andere voorwerpen verwerken en vechten tegen monsters (mobs).
Ook zijn er enkele speciale mogelijkheden, zoals het maken van automatische verbindingen door middel van redstone, en kunnen gereedschappen van een betovering (enchantment) worden voorzien. De betoveringen zijn door het spel bepaald, maar de mogelijkheden van redstone zijn bijna onbeperkt. Er kunnen bijvoorbeeld zeer complexe dingen, zoals echt werkende rekenmachines en robot-achtige constructies mee gemaakt worden.
Minecraft kent verschillende dimensies. De Nether, geïmplementeerd in de Alpha-versie op 30 oktober 2010, is de eerste extra dimensie die in Minecraft werd gemaakt. Later waren er plannen om een droomwereld toe te voegen, alhoewel dat uiteindelijk The End is geworden (https://nl.wikipedia.org/wiki/Minecraft).

June 1st, 2009. Stockholm. Markus Persson quits his job at an established games developer to create his own game. Unemployed, but enthusiastic, Markus was looking for inspiration, and it came from indie game development blog, Tigsource. Thanks to the resource, the man you probably know as "Notch" ended up playing Zachtronic Industries' Infiniminer: an innovative indie which tasked players with collecting resources while cutting into a randomly generated landscape. It was a simple game at heart, but Markus realised potential for something great. He began work on a new project a few weeks after Infiniminer was discontinued.
Though Markus’ original idea wasn’t as fully featured as the Minecraft you’ll play today, "Cave Game" was created from the same DNA. This was a game about placing and breaking blocks in a 3D world. The primary motivation was to create an experience where each individual component felt fun. A game that could be both accessible and emergent.
The next step was to include a multiplayer mode so players could dig together, then a "Survival mode" to make the world feel dangerous. Things begun to escalate. A mention on the official Team Fortress 2 blog and a PC Gamer interview on July 29, 2010 introduced Minecraft to a wider audience. The Minecraft train was accelerating.
But maybe it gathered too much pace. On September 18th 2010, the Minecraft webserver crashed due to the sheer amount of players signing up. Markus made the game free to compensate, causing yet another spike in downloads. And things were just getting started. A video showing off one man’s dedication to create a 1:1 replica of the Starship Enterprise went viral, churning up YouTube views. Minecraft was getting harder to ignore. And why would you want to?
Next came a 16-bit computer, prompting Markus to vent his excitement via his now notorious Twitter feed: "I saw the ALU and I wet myself," he wrote. "Seriously! I got a hose and I wet myself. With pee." RMS Titanic, a marriage proposal from a Bioware developer, and a spookily accurate representation of BioShock’s Rapture all popped up: Minecraft’s potential was being realised by its community of creatives. YouTube made it easy to appreciate, even if you didn’t actually play.
Markus began work on a Halloween update that brought a chunk of new blocks to the game including pumpkins, fish and working clocks. But just ten days before release, disgruntled users launched 85,000 bots at the Minecraft servers, crashing it again. Despite the inconvenience, the Halloween update launched on October 30th, bringing the ability to create a portal to The Nether: Minecraft’s fiery inferno ruled by burning beasts and smothered in lava.
On December 20 2010 it was announced that Minecraft was officially in beta. Noteblocks were introduced, allowing players to create music in Minecraft, and sparking a whole new breed of Minecraft videos: the musical parody.....Minecraft was officially released on November 18th at the MineCon 2011 keynote. It was epic.
On November 19th 2011, Jens Bergensten, who you might know as Jeb, took over creative control of Minecraft so Markus could concentrate on his new project, 0x10c. They’d been working together for over a year so Markus wasn’t concerned about handing over the reins. Jeb has been in control since, updating Minecraft with Weekly Snapshots. Tameable animals, maps, pistons, elephantine NPCs, and The End followed. And it’s still evolving.
Minecraft Xbox 360 edition was released in May 2012, giving console players opportunity to experience Minecraft for themselves (https://minecraft.net/game). 

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